Map Setup — Battlefield and Deployment
Choose how much terrain to generate. Applying starts a new game and clears current orders.
Each eligible friendly city hex can generate up to the specified number of replacement soldiers per day (maximum 100).
Each side starts with 16 Infantry, 4 Motorized, 4 Mechanized, and 4 Armored divisions (28 total).
Starting forces
| Division type | Blue | Red |
|---|---|---|
| Infantry | 16 | 16 |
| Motorized | 4 | 4 |
| Mechanized | 4 | 4 |
| Armored | 4 | 4 |
28 Blue / 28 Red
Cities are balanced: each side gets one three-hex capital and identical numbers of other cities by size. Mountains, rough terrain, forests and swamps form scattered, mostly small clusters.
Terrain identification
ClearForestRoughMountainsCityLakeSwampRiver
Select a Blue division, or enable Playtest Mode to order both sides.
Select a division · Right-click to plot · Shift+right-click to pauseDrag to panWheel to zoom